![]() The voice acting in the cut-scenes is also top notch. It changes dynamically to match the mood as well, with the tempo increasing as the action heats up. The score that accompanies the action is epic and fits the game far better than any other game score that I have heard on the PlayStation 2. Red orbs are used to effectively buy weapon and magic upgrades, and the game is plenty generous with these.įor the sound to match the visuals the sound engineers would have had to do an amazing job, and they have. Your maximum magic power and health can both be increased by collecting items from chests hidden in the environment, and collecting the orbs that defeated enemies leave behind replenishes these vital attributes. You’ll gain new magic abilities as you progress and by the end of the game these attacks are incredibly powerful. The odd bit of magic doesn’t hurt either. They all have distinct attack patterns so once you learn when to block and evade attacks, you can take on large groups of enemies with confidence. The enemies are also modelled and animated well, and come at you in huge packs, often filling the screen. Kratos himself is animated wonderfully and pulls off his moves with the fluency and grace of a dancing ballerina. Load times are also minimal the game will generally stream data in while you’re playing and rarely shows you a load screen. The fact that the camera is fixed makes the beauty rather annoying at times, as you’ll want to take a good look around, but it won’t let you. If you see a mountain in the distance you can probably reach it. The environments are huge and stretch off in to the distance. I seriously didn’t think that a game on the PlayStation 2 could look this good. I admit that I’m probably a little bit of a graphics whore, and having said that, the fact that I think God of War looks gobsmackingly good is an even bigger compliment to the game. Kratos has a dark past and his story is one of the most compelling parts of the game. This suicide is actually two weeks after the game starts and the build up to this event is told brilliantly, with beautiful cut-scenes telling the story at various points in the game, all coming in the form of flashbacks. The game starts off grim and runs with it until there is nothing that will shock you. Starting off with the game’s hero, Kratos, throwing himself off a cliff to his certain death, it’s obvious that this isn’t going to be a tail to tell to your grandkids. The story in God of War is actually incredibly involving and something I haven’t experienced in a game of this type before. Whether you’re shoving a weapon down a Minotaur’s throat, or decapitating one of Medusa’s helpers, it’s all extremely violent, and, if you don’t mind that kind of thing, much fun. While normal combat moves will see you slicing enemies in half and throwing blood everywhere, special finishing moves that are performed by pressing the buttons that correspond to the on-screen prompts are the most vicious attacks I have seen in a videogame. While you probably could hammer your way through the game, there are a huge number of combos that can be performed, weapons and magic to upgrade and some utterly brutal finishing moves to perform.īrutal, would in fact, be a better word to describe the game. They usually become tiresome very quickly and I have better things to do than hammer buttons for a few hours. I generally wouldn’t be interested in a game like that. For 90% of the game you are repeatedly pressing combinations of buttons in order to dispatch endless waves of enemies. You could simply call it a hack’n slash adventure. God of War is actually a very simple game. It is by no means perfect, but as gaming experiences go, this is up there with the best of them. Special games are rare the kind of game that grips you from the start and doesn’t let go the kind of game that you never thought was possible on the system you are playing it on the kind of game that you can’t stop talking about, even to your friends who don’t care one bit about the games you play.
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